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I design pop-up escape rooms that are totally bad-ass.
2 recent examples:
Lair Of The Serial Killer used an old granny flat to set up a creepy psychological thriller using old children's toys and split personalities to spin a narrative of uncertainly and creeping dread.
In The Theatre Between Worlds the players enter an old theatre only to find themselves in an unknowable limbo from which they're understandably keen to escape. There's someone in there with them - who claims he can help them escape! But who is he, and can he be trusted?
On the downside, I either forgot to take photos, or the ones I took were poor, so there's no much to show. Other than they both completely sold out and that people bloody loved 'em.
Basically, I'm very, very good at designing games to fit spaces, so if you have things that need making, email me rn:
jongraceygaming@gmail.com
It isn't, obviously. But seeing as there's so much shit out there, I put together a little site that does one, simple thing:
Reports one positive news story a day.
Not much, but an antidote to all the horror filling our screens, day after day. Or, as I like to think of it, a tiny little ray of sunshine that'll probably still melt the icecaps.
(or click "News." on the bar up at the top).
NB. No longer updating this, but there are some nice things on there.
I am, slowly but surely, designing a game.
Presenting:
Bathysphere: a text adventure of unfathomable depth.
It's about a naturalist and an engineer in 1930s Bermuda who dived deeper down than anyone in human history. It's a true story.
Progress is - much like the bathysphere descending into the deep - moving slowly, but suffering increasing pressure. More as I have it.
Won’t be for a while tbh, but let’s best honest: this is hidden away on my website, no one’s reading it