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I design pop-up escape rooms that are totally bad-ass.
2 recent examples:
Lair Of The Serial Killer used an old granny flat to set up a creepy psychological thriller using old children's toys and split personalities to spin a narrative of uncertainly and creeping dread.
In The Theatre Between Worlds the players enter an old theatre only to find themselves in an unknowable limbo from which they're understandably keen to escape. There's someone in there with them - who claims he can help them escape! But who is he, and can he be trusted?
On the downside, I either forgot to take photos, or the ones I took were poor, so there's no much to show. Other than they both completely sold out and that people bloody loved 'em.
Basically, I'm very, very good at designing games to fit spaces, so if you have things that need making, email me rn:
jongraceygaming@gmail.com
I design pop-up escape rooms that are totally bad-ass.
2 recent examples:
Lair Of The Serial Killer used an old granny flat to set up a creepy psychological thriller using old children's toys and split personalities to spin a narrative of uncertainly and creeping dread.
In The Theatre Between Worlds the players enter an old theatre only to find themselves in an unknowable limbo from which they're understandably keen to escape. There's someone in there with them - who claims he can help them escape! But who is he, and can he be trusted?
On the downside, I either forgot to take photos, or the ones I took were poor, so there's no much to show. Other than they both completely sold out and that people bloody loved 'em.
Basically, I'm very, very good at designing games to fit spaces, so if you have things that need making, email me rn:
jongraceygaming@gmail.com