"The year is 1972, the world has united over space travel, and everything hangs in an uneasy alliance. There's just one problem.
The human race’s top astronaut is going to hit the earth at 17,500mph. Your job is to make sure that doesn’t happen. The problem is, so is every other space agency on earth.
Team up, betray, compete with or defect from the best of the world’s space programmes.
But do one thing.
Bring them home."
Bring Them Home is an immersive space game I created based on an unholy combination of The Martian, Space Cadets and FTL: Faster Than Light.
Innovation Award Nominee, VAULT Festival, 2019
***** - “It is so rare today that we get the chance to play, especially as adults, and this installation fully encapsulates the joy of imagination and the frivolous, mischievous freedom that comes with playing make-believe.” – Last Minute Theatre Tickets
***** - “One for the bucket list.” – LondonTheatre1
**** - "A thrilling space adventure of epic proportions" - Coaching For Geeks
“As far as ‘My coolest moments in board gaming’ go, this was certainly up there.” – Quintin Smith, Shut Up & Sit Down
“Thanks to its sheer creativity and heart, Bring Them Home is absolutely out of this world.” – The Play’s The Thing UK
“An interactive and thoughtful game” – View From The Cheap Seat
“Unfolding whirlwind of galactic drama” – A Younger Theatre
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